Act of Heroism

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

CMC
2
Mana cost
{1}{W}
Color identity
W
Rarity
common
Set
Hour of Devastation
Price
$0.09
EDHREC rank
#17112
Buy on TCGplayer
Act of Heroism card art
Act of Heroism pumps a creature +2/+2 and grants vigilance until end of turn, all for one white mana at instant speed — the catch is it only matters if that creature is blocking. Outside of a dedicated go-wide defender strategy, a one-mana trick that requires your creature to already be in combat rarely earns a slot.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Act of Heroism is a fringe combat trick — it's only worth a slot in dedicated Arcades, the Strategist or Doran, the Siege Tower builds where the pump converts directly into damage or survivability. In Pauper, the format's common-only pool makes one-mana pump spells more competitive, but Act of Heroism still sits below Giant Growth and Mutagenic Growth on the power ladder. Modern, Legacy, and Vintage don't want it — those formats demand either free interaction or effects that impact the board beyond a single swing. Oathbreaker mirrors Commander's read: niche at best, and only if the signature spell or planeswalker is built around combat.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.09 bulk tier

At $0.09, Act of Heroism is deep bulk — you'll pull it from a common bin long before you'd buy a copy intentionally. Bulk commons at this price point don't hold or gain value, so there's no reason to think about it beyond its in-game utility.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.