Accursed Horde
Creature — Zombie
: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it still dies.)
- CMC
- 4
- Mana cost
- Color identity
- B
- Rarity
- uncommon
- Set
- Jumpstart: Historic Horizons
- Price
- —
- EDHREC rank
- #20942
Accursed Horde makes your entire attacking zombie army indestructible until end of turn for four mana — a combat trick that completely blanks sweepers and blocks during your swing. The cost is steep for a reactive effect, but in the right zombie pile, it turns every alpha strike into a one-sided bloodbath.
Format Analysis
Where it lives, where it can’t
| Format | Verdict |
|---|---|
| commander | legal |
| legacy | legal |
| modern | legal |
| pioneer | legal |
| standard | not legal |
| vintage | legal |
| pauper | not legal |
| oathbreaker | legal |
Accursed Horde is essentially a Commander card — the effect scales with board size, and zombie tribal has the critical mass of creatures needed to make it backbreaking. In competitive Constructed formats like Modern or Legacy, four mana for a combat trick that doesn't advance your board is far too slow, and neither format supports the zombie swarm density that makes Accursed Horde worthwhile. Pioneer zombie builds are closer, but still unlikely to justify the slot over more proactive threats. Commander is where this card lives: a wide zombie board swinging with indestructible until end of turn punishes anyone who tries to block or cast a Wrath, and it's the kind of effect opponents rarely see coming.
Key Combos
Combo lines featuring this card
Price Context
Current price
unknown tier
Pricing data for Accursed Horde isn't currently available, so check Scryfall or TCGPlayer for the latest market rate. Given its narrow tribal application, it typically sits in bulk-rare territory — expect it to be an easy pickup if you're building zombies.
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Sources
Mentioned
Updated . Data from Scryfall, EDHREC, and Commander Spellbook.