Absorb Vis

Sorcery

Target player loses 4 life and you gain 4 life.
Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

CMC
7
Mana cost
{6}{B}
Color identity
B
Rarity
common
Set
Conspiracy: Take the Crown
Price
$0.08
EDHREC rank
#19573
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Absorb Vis card art
Absorb Vis drains four life and draws you a card — real, immediate value — but eight mana is a steep ask for that effect. The basic cycling cost saves it in Commander: you can pitch it early for a single black mana and never feel punished for including it.

Format Analysis

Where it lives, where it can’t

FormatVerdict
commander
legacy
modern
pioneer
standard
vintage
pauper
oathbreaker

In Commander, Absorb Vis earns its slot almost entirely on the strength of its cycling ability — one black mana to draw a card is always relevant, and the drain mode becomes a genuine finisher in the late game when life totals are stretched. In Pauper, the common card pool makes flexible modal cards like this more competitive, and the cycling keeps it from being a dead draw in fast matchups. Legacy and Vintage move too fast for eight mana to mean anything, so Absorb Vis is a non-starter in either format outside of extremely niche reanimator setups that want cycling fodder.

Key Combos

Combo lines featuring this card

Price Context

Current price

$0.08 bulk tier

At $0.08, Absorb Vis is deep bulk — the kind of card you pull from a common box without thinking twice. That price is stable because demand will never spike; it's a utility inclusion, not a chase card.

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Mentioned

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    Updated . Data from Scryfall, EDHREC, and Commander Spellbook.